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TIM (Israel) — On-Demand Jobs App

TIM is a right-to-left, on-demand jobs marketplace that lets people hire vetted "Timos" for everyday tasks — dog-walking, handyman work, deliveries, even late-night grocery runs.

Mobile Design User Research Information Architecture UI-Kit Presentation User Persona UX/UI Design Figma XMind
My role
UX/UI Designer
+ Project Manager
Date
September 1, 2019
2-month sprint
Collaborators
UX/UI Designer,
UI Designer & Project Manager
My Role
UX/UI · IA · Presentation
Calls with clients
TIM — On-Demand Jobs App
01 — Overview
Project Overview

TIM is a right-to-left, on-demand jobs marketplace that lets people hire vetted "Timos" for everyday tasks — dog-walking, handyman work, deliveries, even late-night grocery runs. Our three-person squad (PM + 2 UX/UI) had just two months to transform the founders' "time = money" vision into a launch-ready MVP, tackling trust, instant booking, and clear pay as core pain points. Through 25+ rapid concept iterations, user research, IA planning, and usability tests, I led the end-to-end UX/UI effort — shaping a validated product concept, scalable design system, and developer-ready guidelines that set the stage for a higher job-fill rate and a 4.7-star App Store debut.

02 — Problem
Problem Statement

Urban Israelis struggle to reclaim personal time because current gig apps are slow, unclear on pay, and feel risky, especially when a stranger must enter the home. Our challenge was to create a service that lets them turn time into money through instant, trustworthy bookings.

03 — Challenges
Key Challenges
1
Mind-set shift — selling "time = money"
Early concepts fell flat; 25 iterations before the right hook resonated.
2
Trust & safety
Users will only hire people they'd let into their homes or walk their pets.
3
Task diversity
Eight very different job categories (Pets, Indoor, Outdoor, etc.) had to feel coherent yet easy to filter.
4
RTL localisation
Hebrew layout and microcopy had to read naturally while preserving global patterns.
5
Compressed timeline
A two-month window demanded lean, evidence-driven decisions.
04 — Process
Design Process

I used the Design Thinking approach to solve the challenges we faced.

Design Thinking process — Discover, Define, Ideation, Prototype, Test, Design, Delivery
05 — Discover
Discover Phase
Interviews with clients and Timo providers
Pain-Gain Map table
06 — Define
Define Phase
Information Architecture — mind maps
07 — Ideation
Ideation Phase

Ran crazy-8s and decision matrix workshops25 concepts → narrowed to 1 "perfect" concept after iterative user voting.

25
Concepts generated in ideation
15
Iterations in research loop 1
10
Iterations in research loop 2
2
Research loops with real users
1
Final "perfect" concept shipped
25 concepts — Interaction V1, V2, V4
08 — Prototype & Testing
Prototype & Testing

We built high-fidelity Figma prototypes and tested them with clients and potential users. Each prototype featured different interactions, allowing us to gather insights that informed better design decisions and feature prioritization.

Prototype A
Prototype B
Prototype C
09 — Design
Design Phase

Crafted an RTL-ready lite design system (8-pt grid, tokens, light/dark themes). Delivered all assets, notes, and annotations to the client's development team. Designed high-fidelity screens with micro-interactions for booking, payment breakdown, and trust badges.

10 — Results
Final Result — A Polished, Ready-to-Ship Product
95%
Task-success rate across all key flows in usability testing.
SUS = 85/100 · n = 15 (Maze + guerrilla)
−70%
Average "create-order" flow cut — from ~3 min down to <1 min.
Measured via Maze internal testing
4.7★
App Store debut rating, driven by intuitive onboarding and trust-first design.
Launch day · Israeli App Store
What was delivered
Created a design system — delivered all assets, notes, and annotations to the client's development team. Designed high-fidelity screens with micro-interactions for booking, payment breakdown, and trust badges.
110+ hi-fi, RTL-ready mobile screens — token-based mini design-system (8-pt grid, light/dark, JSON hand-off) · Annotated IA & user-flow specs.
25 design concepts explored → 1 "perfect" concept chosen after two research loops (15 + 10 iterations).
95% task-success rate · SUS = 85/100 · Average "create-order" flow cut ↓ 70% (≈3 min → <1 min) — Internal Maze & guerrilla tests, n = 15.
Mini design systems accelerate even MVPs — tokens + RTL components cut dev time and future-proof scaling.
Quantify everything early — lab metrics (SUS, task time) gave stakeholders objective proof, smoothing sign-off and funding pitches.
Founders successfully used the prototype in investor demos.
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