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Case study 04 / 042019
Mobile DesignUX ResearchInformation ArchitectureRTLUI KitIsrael · 2019

TIM
On-Demand Jobs App

A right-to-left, on-demand jobs marketplace that lets people hire vetted "Timos" for everyday tasks — dog-walking, handyman work, deliveries, even late-night grocery runs.

Role

UX/UI Designer + Project Manager

Timeline

September 2019 · 2-month sprint

Team

PM + 2 UX/UI designers

Deliverables

UX/UI · IA · RTL Design System · Presentation

  1. 01Overview
  2. 02Problem
  3. 03Challenges
  4. 04Process
  5. 05Discover
  6. 06Define
  7. 07Ideation
  8. 08Prototype & testing
  9. 09Design
  10. 10Results
01Overview

Project Overview

TIM is a right-to-left, on-demand jobs marketplace that lets people hire vetted "Timos" for everyday tasks — dog-walking, handyman work, deliveries, even late-night grocery runs. Our three-person squad (PM + 2 UX/UI) had just two months to transform the founders' "time = money" vision into a launch-ready MVP, tackling trust, instant booking, and clear pay as core pain points.

Through 25+ rapid concept iterations, user research, IA planning, and usability tests, I led the end-to-end UX/UI effort — shaping a validated product concept, scalable design system, and developer-ready guidelines that set the stage for a higher job-fill rate and a 4.7-star App Store debut.

02Problem

Problem Statement

Urban Israelis struggle to reclaim personal time because current gig apps are slow, unclear on pay, and feel risky, especially when a stranger must enter the home. Our challenge was to create a service that lets them turn time into money through instant, trustworthy bookings.

03Challenges

Key Challenges

01

Mind-set shift — selling "time = money"

Early concepts fell flat; 25 iterations before the right hook resonated.

02

Trust & safety

Users will only hire people they'd let into their homes or walk their pets.

03

Task diversity

Eight very different job categories (Pets, Indoor, Outdoor, etc.) had to feel coherent yet easy to filter.

04

RTL localisation

Hebrew layout and microcopy had to read naturally while preserving global patterns.

05

Compressed timeline

A two-month window demanded lean, evidence-driven decisions.

04Process

Design Process

I used the Design Thinking approach to solve the challenges we faced.

Design Thinking process
Design Thinking process
05Discover

Discover Phase

  • Conducted 10 seeker + 6 provider interviews
  • Competitor teardown (TaskRabbit, local apps) to map gaps in booking speed & pay clarity
Interviews with clients and Timo providers
Interviews with clients and Timo providers
Pain-Gain Map
Pain-Gain Map
06Define

Define Phase

  • Synthesised insights into a problem statement and three opportunity areas: instant match, transparent pay, trust signals
  • Prioritised success metrics: posting time, task success rate, user trust score
  • Created an information architecture (IA) for the key user flows
Information Architecture — mind maps
Information Architecture — mind maps
07Ideation

Ideation Phase

Ran crazy-8s and decision matrix workshops → 25 concepts → narrowed to 1 "perfect" concept after iterative user voting.

25

Concepts generated in ideation

15

Iterations in research loop 1

10

Iterations in research loop 2

2

Research loops with real users

1

Final "perfect" concept shipped

25 concepts
25 concepts
08Prototype & Testing

Prototype & Testing

We built high-fidelity Figma prototypes and tested them with clients and potential users. Each prototype featured different interactions, allowing us to gather insights that informed better design decisions and feature prioritization.

Prototype A
Prototype A
Prototype B
Prototype B
Prototype C
Prototype C
09Design

Design Phase

Crafted an RTL-ready lite design system (8-pt grid, tokens, light/dark themes). Delivered all assets, notes, and annotations to the client's development team. Designed high-fidelity screens with micro-interactions for booking, payment breakdown, and trust badges.

10Results

Final Result — A Polished, Ready-to-Ship Product

95%

Task-success rate across all key flows in usability testing.

SUS = 85/100 · n = 15 (Maze + guerrilla)
−70%

Average "create-order" flow cut — from ~3 min down to <1 min.

Measured via Maze internal testing
4.7★

App Store debut rating, driven by intuitive onboarding and trust-first design.

Launch day · Israeli App Store

What was delivered

01

Created a design system

Delivered all assets, notes, and annotations to the client's development team. Designed high-fidelity screens with micro-interactions for booking, payment breakdown, and trust badges.

02

110+ hi-fi, RTL-ready mobile screens

Token-based mini design-system (8-pt grid, light/dark, JSON hand-off) · Annotated IA & user-flow specs.

03

1 "perfect" concept

25 design concepts explored → 1 "perfect" concept chosen after two research loops (15 + 10 iterations).

04

95% task-success rate

SUS = 85/100 · Average "create-order" flow cut ↓ 70% (≈3 min → <1 min) — Internal Maze & guerrilla tests, n = 15.

05

Mini design systems accelerate even MVPs

Tokens + RTL components cut dev time and future-proof scaling.

06

Investor demos

Founders successfully used the prototype in investor demos.

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